Gains a charge of Essence Theft whenever a spell hits an enemy (max: 3 charges per spell). Upon reaching 9 charges, Ahri's next spell heals her whenever it hits an enemy.
Ahri sends out and pulls back her orb, dealing magic damage on the way out and true damage on the way back. Ahri gains movement speed that decays while her orb is traveling.
Ahri releases three fox-fires, that lock onto and attack nearby enemies.
Ahri blows a kiss that damages and charms an enemy it encounters, causing them to walk harmlessly towards her.
Ahri dashes forward and fires essence bolts, damaging 3 nearby enemies (prioritizes Champions). Spirit Rush can be cast up to three times before going on cooldown.
Innately connected to the latent power of Runeterra, Ahri is a vastaya who can reshape magic into orbs of raw energy. She revels in toying with her prey by manipulating their emotions before devouring their life essence. Despite her predatory nature, Ahri retains a sense of empathy as she receives flashes of memory from each soul she consumes.