Fizz's dexterity allows him to move through units and take less physical damage from basic attacks.
Fizz strikes his target and runs them through, dealing magic damage and applying on hit effects.
Fizz's attacks passively rend his enemies, dealing magic damage over several seconds based on the target's missing Health. When activated, for a short duration, Fizz's attacks deal additional magic damage.
Fizz hops into the air, landing gracefully upon his spear and becoming untargetable. From this position, Fizz can either slam the ground or choose to jump again before smashing back down.
Fizz releases a magical fish toward a location that attaches to any champion that touches it, slowing the target and amplifying all of Fizz's magic damage to them (except for Chum the Waters). After a short delay, a shark erupts from the ground, knocking up the target and knocking any nearby enemies aside. All enemies hit are dealt magic damage and slowed.
Fizz is an amphibious yordle, who dwells among the reefs surrounding Bilgewater. He often retrieves and returns the tithes cast into the sea by superstitious captains, but even the saltiest of sailors know better than to cross him—for many are the tales of those who have underestimated this slippery character. Often mistaken for some manner of capricious ocean spirit, he seems able to command the beasts of the deep, and delights in confounding his allies and enemies alike.