Kindred

[Marksman]
The Eternal Hunters
Champions
 
  • Difficulty :
    4
  • Attack :
    8
  • Ability :
    2
  • Defense :
    2
 
  • Health : 540 (+85 /Level)
  • Mana : 300 (+35 /Level)
  • Crit Chance : 0 (+0 /Level)
  • Attack : 65 (+2.26 /Level)
  • Range : 500
  • Armor : 29 (+3.5 /Level)
  • Magic Resist : 30 (+0.5 /Level)
  • Health Regen : 7 (+0.55 /Level)
  • Mana Regen : 6.972 (+0.4 /Level)
  • Attack Speed : 0.625 (+2.5% /Level)
  • Move Speed : 325
[Passive] Mark of the Kindred

Kindred can mark targets to Hunt. Successfully completing a Hunt permanently empowers Kindred's basic abilities. Every 4 hunts completed also increases Kindred's basic attack range.

Dance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

Wolf's Frenzy

Wolf enrages and attacks enemies around him.

Mounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

Lamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Separate, but never parted, Kindred represents the twin essences of death. Lamb's bow offers a swift release from the mortal realm for those who accept their fate. Wolf hunts down those who run from their end, delivering violent finality within his crushing jaws. Though interpretations of Kindred's nature vary across Runeterra, every mortal must choose the true face of their death.

Shadowfire Kindred
Super Galaxy Kindred